Available actions include attacking with weapons using special combat abilities or magic, which are lumped together as "Techs" or using an item. Characters fight using a version of the Active Time Battle System featured in games such as entries in the Final Fantasy series: after each action is taken by a character in battle, an ATB gauge must fill again before another action is taken. Characters' health and magic meter are respectively represented by HP and MP. Battles take place in the environments where the enemy is encountered rather than shifting to a specific battle arena. Įnemies are represented on the field by icons: contact with the icons initiates a battle. There are a small number of side quests tied to each of the playable characters, unlocked when all characters are recruited and triggered by having that character in the current party. Various items such as healing potions or "Fogstone" items for escaping from battle are sold in shops in towns and across the world. In towns, the party can talk with villagers to reveal plot elements, and find treasure chests containing useful items. Locations such as towns and dungeons are reached by navigating the game's overworld. I Am Setsuna is a role-playing video game in which players take control of a party of characters, navigating environments from an angled top-down perspective. Gameplay A battle within I Am Setsuna showing the player party, their individual displays, the command menu, and their opponent Praise went to its atmosphere, soundtrack and gameplay, though several faulted the lack of aesthetic variety and low difficulty. It released to strong sales, eventually allowing the developer to make a profit, and was positively received by critics. The music, composed by Tomoki Miyoshi, was performed almost exclusively on piano by Randy Kerber. Using the visual theme of snow, the narrative was written to explore the theme of sadness. In keeping with the studio's goal, the team took mechanical inspiration from Chrono Trigger (1995). The debut project of Tokyo RPG Factory, I Am Setsuna began production in 2014 with a short production schedule. The gameplay, which is designed to emulate RPGs from the genre's " golden age" in the 1990s, uses an Active Time Battle system blended with unique mechanics. The storyline, set in a snow-bound world plagued by monsters, follows silent protagonist Endir as he becomes the guardian of Setsuna, a young woman journeying to the Last Lands to act as a sacrifice for pacifying the monsters. A version for Nintendo Switch was released in 2017 as a console launch title. I Am Setsuna is a 2016 role-playing video game (RPG) developed by Tokyo RPG Factory and published by parent company Square Enix for PlayStation 4, PlayStation Vita and Microsoft Windows.
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